(Excerpt from the 8-min performance)
Beyond the Breath
Sound Design & composition for dance theatre and new media
Creative Director, Choreographer: Donna Kim
Experience Design Team: Chang Meng, Ke Peng

“Enduring the weight of human conflict, A desire to immerse one’s body in endless depths. Holding one’s breath, embodying an eternal desire to be submerged, delving into the water with deep breath.”

The composition is revolved around the central concepts of breath and desire to dive into ocean water. It starts with a rhythmic structure constructed from field recordings and found sound samples, featuring variations in intensity and dynamics to correspond with body movements. As the desire to dive reaches its climax, an infinite dropping tone is introduced, complementing the intense beats and pulling the emotions into a bottomless hole. The piece concludes with a tranquil ambiance, evoking a section for reflection.

Material Topology
Arrangement and spatial sound design for audiovisual dome film
Artist: Peng Ke, Bryan Yueshen Wu

Material Topology explores materiality at different scales. It magnifies the subtle changes in the microcosmic world within an immersive space, prompting the audience to contemplate the similarities and chaotic patterns among entities of various dimensions.”

The spatial sound composition exclusively utilizes material from Bryan Yueshen Wu's original sound design for the earlier installation "evolution" and is laid out based on Ke Peng's film production. The arrangement enployes a substractive methodology, reduces the weight and density of the original sound for installation, and creates a dynamic narrative that fits for linear film space. In line with the work's emphasis on topology, the spatial sound arrangement adheres to the same spirit and is customized for a half-dome ambisonic sound and projection system. Extensive spatial coordinate automation and granulization techniques were applied to synchronize with the movements of the material.

Material Topology has premiered at Future Vision Lab event at C-Lab Taiwan.

 (Binaural audio excerpt from an ambisonic composition)

3067 — Bacterial Soundscape
Sound Design & Composition for mix media
Artist: Kexin Liu

Inspired by the experience of failing to fully control my moods and thoughts while in depression, I started the research on microorganisms living in the human body and their impact on our sense of “self”, which eventually led to the questioning of human individuality and identity.

The record splits into four tracks, each corresponding to a different site where bacteria were sampled (oral & nasal cavity, gut, skin, and vagina). The sonic information for each track correlates with the composition and abundance of bacteria species inhabiting that specific body part.

Due to the limitation of the technology and our current knowledge of the bacteria, 8.8 percent of the total number of bacteria found are unclassifiable on the genus level, accounting for almost one-third of the bacteria species detected. All the DNA sequences of the unclassifiable ones were translated in a linear fashion by assigning different sound frequencies to each nucleotide with Max/MSP, creating a mysterious glitch for each species. As for all the identifiable bacteria, they were instead divided into different groups based on similar physical/behavioural characteristics, according to which sound objects were synthesised. Generative methods were extensively employed in arranging these sound objects to create an autonomous sonic microbiotic kingdom.

World on a Wire
Sound Design & Composition for Theatre
Production: New Youth Group
Director: Li Jianjun

“World on a Wire” is new media theatre that follows protagonist, Stiller, who creates a mirror "virtual world." Above it exists a "real" human perspective, resulting in a "triple space" where the protagonist grapples with existential dilemmas. Set in the 1960s, the story reflects contemporary fears and hopes about reality and the future, addressing the theme of "existence" through science fiction and surreal elements.

A series of soundtracks was predominantly composed using electronic instruments, field recordings, and found sounds. The soundtrack establishes an overall mood of unreality and mystery, resonating with the plot's pursuit of reality. "Vertigo" is the most frequently used sound effect, symbolizing the protagonist Stiller's questioning of reality and descent into dizziness. "Chain Reaction" serves as the soundtrack for switching sets, utilizing a higher percentage of real sound to distinguish between different layers of realities. The theme melody, employed in various variations, outlines the mysterious mood. "club.under.ground" is an unconventional dance music piece for a dance scene, marking the beginning of the protagonist's grand escape. "Lost Memories," "Eva’s Empty House," and "In the Mist" are electro-ambient pieces designed for scenes between Stiller and Eva, the protagonist’s lover in the virtual space. These three pieces share minimalistic aesthetics and musical elements. The soundtracks conclude with “Copy Right Free,” which colors the ending with empty happiness.

World on a Wire is premiered at Wuzhen Theatre Festival and have toured around China over recent years. 

Wind / Memory
Sound Design for Installation
Artist: Jiuming Duan
Broadcasted on Resonance FM

Wind / Memory is an improvisational soundscape piece derived from Zhao Jiajing’s sound design work for an interactive installation work under the same title by Jiuming Duan. The project explores the sonic representation of the memrories of wind. Materials employed are recordings of daily objects that with a touch of digital oscillator sound.

A Useless Handbook of Must-See Images
Sound Design & Composition for Theatre
Production: NO22 Group
Director: Yue Yuan

"A Useless Handbook of Must-See Images" is a theatre work that challenges the inevitable production and consumption of visual images. The sound design predominantly utilizes field recordings and found sounds, drawing inspiration from the rhythmic sounds of pipelines in a factory. The soundtrack forms sonic pipelines by organizing a diverse array of sound objects into rhythmic structures, gradually increasing in intensity and density over time.